// OUTDOOR SECTION TEXT DATA
//    Section: X = 3, Y = 8

begintextlibrary;

10 = "You reach the goblin mine. Although it's typically shoddy goblin construction, it looks safe to explore.";
11 = "";
12 = "You can see a mine entry in the narrow valley to the west. You meet a group of goblin guards keeping watch. When they get a good look at how well-armed you are, they realize that they don't want to fight you if they can avoid it. They concentrate instead on holding their fierce, hungry wolves back.";
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16 = "As you approach the remote hut, flame spells sear the ground in front of you.  As you scurry for cover, you hear a man shout, _Oops! Sorry! Overreacted! Come up here, quick!_ Do you?";
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19 = "Bulon is still out here, fighting off the goblins and continuing his research well away from the prying eyes of the Empire. Do you shop for supplies?";
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22 = "You cautiously approach the hut. When you reach the pathway up to its door, you are greeted by a small, scraggly man with a wand. He says, _Sorry. With all the goblins about, I tend to lob spells first and look after. I'm Bulon. Care to come in for stew?_";
23 = "You enter his hut and find that his stew is repellent. You also notice that the hut is full of alchemical equipment. You ask Bulon about it.";
24 = "He says, _Yeah, I'm doin' alchemy stuff out here. Best to work away from towns, just to keep from fryin' people. None of my experiments are working, I'm afraid. But I do have spare supplies, if you're interested?_";
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26 = "You mention to Bulon that you raided the nearby goblin lair. He seems very grateful. _No wonder I've been pestered so much less lately! That's worth a discount on my supplies! It's the least I can do._";
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28 = "When they get close, this band of goblins stops and inspects you, evaluating your gear and general aura of badassery. They don't like what they see. They move away quickly, looking for easier prey.";
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32 = "You encounter a sorry-looking group of nephilim. They are squatting in an abandoned farmhouse, tending to their crude weapons and scavenging for food. They look extremely nervous when you get close. The Empire is very cruel to their kind.";
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36 = "You hold out your hands in a peaceful gesture and approach. The chief nephil walks over and shakes his head. _We like peace. We no fight. You go. No you kind. You please go now._ The nephilim aren't hostile, and they look completely terrified. You leave them alone.";
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40 = "The nephil chieftain approaches your party. When he notices that one of his visitors is also a nephil, he visibly relaxes. _Welcome. You of good kind. Nephil mean we safe. We make weapon here. Hunt goblin. Wolf. We eat._";
41 = "_We need metal though. Make spear and head of arrow. We wish iron. Have iron? We pay._ Do you try to help them?";
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44 = "You show the chief your bar of iron. He looks very pleased. _Yes. Yes. That we want. We work into good hunting weapons. You give? We pay._";
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48 = "The chieftain thanks you. _Yes. You help your kind. You help us. We hunt good now. Eat wolf tonight. We reward you too._";
49 = "He presents you with a bow, which he takes with reverence from one of his warriors. _Good bow, this. Use good. Luck to you in travels. Thank you._";
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52 = "As it turns out you actually don't have any iron. When the nephil realize this they leave you, looking dejected. Their chief asks you not to tell the Empire where they are. It would be very bad for them if they were found.";
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56 = "You can't help them. The chief nods. _Understand. Iron rare, heavy. You travel in peace. Kind to you._ He asks you not to tell the Empire where they are. It would be very bad for them if they were found. He returns to the small, hungry group.";
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58 = "The friendly nephilim are still here, better armed and better fed. They greet you happily and share a meal and some gossip with you.";
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